Class SagaState
What a saga has done so far, and therefore what it would have to undo.
public sealed record SagaState : IEquatable<SagaState>
- Inheritance
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SagaState
- Implements
- Inherited Members
Properties
- Compensating
True once unwinding has begun. A second failure while compensating must not restart the unwind from the top.
- Completed
Steps completed so far, oldest first. Compensation walks this backwards.